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CHI 2012: Student Game Competition

November 30, 2011 by Eelco Herder   Comments (0)

CHI 2012 - It's the Experience!
May 5-10, 2012 - Austin, Texas
http://chi2012.acm.org/

The ACM SIGCHI Conference on Human Factors in Computing Systems is the premier international conference on human-computer interaction. The experience of CHI 2012 is centered in vibrant Austin, Texas, the Live Music Capital of the World.

STUDENT GAME COMPETITION
Deadline: 9 January 2012
http://chi2012.acm.org/cfp-studentgame.shtml

The student game competition is new within CHI. The competition is aimed at meeting the following goals:

  • Provide an opportunity for students from a variety of backgrounds (HCI, computer science, game design, fine arts) to participate in CHI and demonstrate their game design and development skills in an international competition.
  • Provide CHI attendees with engaging and playable exemplar games that showcase emerging student talent, and inspire future work.


Students can submit their game to either of these categories (which will be judged separately, by a qualified jury):

SERIOUS GAMES: Games submitted to this category should be games that are designed not just to entertain, but also to accomplish some end goal. Example areas include games for health, learning games, journalistic games. Students that submit games to this category should be prepared to explain their design and evaluation process in the Extended Abstract—what background research informed their design choices (in particular grounding in the target application area and existing game-based efforts in this domain), and how they will know if they’ve achieved the impact they seek (evaluation strategies).

INNOVATIVE INTERFACE: Games submitted to this category should be games that push the boundaries of current interface practice. Example areas include the use of gesture, multi-touch, or haptics; voice input; use of sensors such as breathing or heart rate; and augmented reality games for mobile platforms. Students that submit games to this category should be prepared to explain in the Extended Abstract how their design is positioned within the current state-of-the-art in the chosen interface/input domain, and should articulate why it is innovative and how it advances the current state-of-the-art.

To enter the competition, students must submit an executable version of their game (that engages the players for at least a 10-minute session), a link to a short (2-3 minutes) video ‘trailer’ that includes gameplay footage, and a maximum four-page description of the game project and the installation requirements (including any hardware requirements), along with an Extended Abstract (6 pages) describing the work.

For more information please visit: http://chi2012.acm.org/cfp-studentgame.shtml



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