Call for Papers
Journal of Universal Computer Science
Special Issue on
Technology for learning across physical and virtual spaces
Introduction
Nowadays education does not happen exclusively face-to-face, in the physical space. Neither does it happen exclusively through online tools in the virtual space, like Virtual Learning Environments, blogs or wikis. There is a continuous transfer from one space to another: certain activities are done in the classroom, some are accessed on a web virtual learning environment or a 3D world, then the students perform the activities and collaborate ubiquitously either physically or digitally.
This is what has been traditionally understood under the heading of blended learning, but recent technological advances have opened broad opportunities to link these spaces more profoundly, thus enabling the realization of learning activities across spaces that incorporate and coordinate objects from them all. Examples are: the use of augmented reality, that superimposes a digital layer on top of the physical space, providing extra information or linking objects; the use of 3D virtual spaces mirroring the physical space (e.g. showing an image from the physical world coming from a camera); sensors or RFID technology in the physical space that can provide information such as identity or location to digital applications; or tangible computing devices that enable the manipulation of objects in the physical space that have impact on the digital space…
The main different spaces that can be linked to support innovative activities include virtual learning environments, 3D virtual worlds, physical classrooms and open learning spaces that can be integrated with virtual spaces through roomware, mobile and location-aware technologies. New research questions arise in this new technological and learning context: How to design and technologically support innovative learning scenarios across physical and virtual spaces? What are the opportunities and challenges that learning scenarios across spaces pose to the learners’ assessment? Can educational technology specifications offer interoperability solutions to facilitate the transfer between spaces? How can educators orchestrate, adapt, monitor and evaluate the learning process occurring across different virtual and physical spaces?
Topics
Educational scenarios, technological solutions and evaluation studies focused on learning activities happening across spaces, which can include, but are not limited to:
Transversal topics include, but are not limited to:
Related topics include also:
Important Dates
Submission Guidelines
Manuscripts should not exceed 20 pages. All submissions must be in English, formatted according to the guidelines of Journal of Universal Computer Science (JUCS), and submitted as pdf-files. The submission guidelines can be found at http:/
Manuscripts should be submitted via email to the guest editors. The subject of the submission email should be: “JUCS SI Submission: Technology for learning across physical and virtual spaces”.
Guest Editors
Carlos Delgado-Kloos, Universidad Carlos III de Madrid (Spain), cdk at it.uc3m.es
Davinia Hernández-Leo, Universitat Pompeu Fabra, Barcelona (Spain), davinia.hernandez at upf.edu
Juan I. Asensio-Pérez, Universidad de Valladolid (Spain), juaase at tel.uva.es
Last updated 184 days ago by Davinia